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Macmillan Higher Education

The Video Game Business

Author(s):
Publisher:

British Film Institute

Pages: 240
Series:

International Screen Industries

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AVAILABLE FORMATS

Paperback - 9781844573172

06 August 2014

$39.99

In stock

Hardcover - 9781844573189

06 August 2014

$119.00

In stock

A dominant international cultural force, the video game industry is diverse and increasingly influential. In this illuminating study, Randy Nichols examines the origins, history, and current characteristics of the industry -...

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A dominant international cultural force, the video game industry is diverse and increasingly influential. In this illuminating study, Randy Nichols examines the origins, history, and current characteristics of the industry - including case studies of it's major players and analysis of it's culture, production processes and ties to other industries.

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Focuses on a hot topic and growing field of Media Studies

Includes case studies of the top companies in the video game industry Enriched with detailed graphs and tables

Acknowledgments
Introduction: Video Games as a Global Phenomenon
1 An Industrial History of Video Games
CASE STUDY: Atari
CASE STUDY: Nintendo
CASE STUDY: Sega
2 Market Structure, Audiences and Software Production
CASE STUDY: Electronic Arts
CASE STUDY: Activision-Blizzard
3 Video Game Hardware, Distribution and Retail
CASE STUDY: Microsoft 
CASE STUDY: Sony
4 Video Games and Other Related Industries
5 Labour and Production in the Global Video Game Industry
CASE STUDY: Electronic Arts, Rockstar and Labour
CASE STUDY: Hollywood Unions, Video Games and Labour
Conclusion: Making Sense of the Global Video Game Industry
Bibliography
Index.
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Randy Nichols is Assistant Professor of English and Media Studies at Bentley University, USA.

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Randy Nichols is Assistant Professor of English and Media Studies at Bentley University, USA.

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